Flagship hat heute auf ihrer Webseite die langerwartete, 3. Charakterklasse enthüllt, den Jäger. Hier die Originalmeldung:
San Francisco, CA (November 07, 2006) -- Leading video games developer Flagship Studios today released details on the third character faction that expectant gamers can play in Hellgate: London, the first original PC title from Flagship.
Hunters were highly-trained ex-military operatives and members of secret government agencies most comfortable clinging to the shadows and dealing with threats in their own deadly ways. After the Demon invasion, methods and weapons once held secret were shared as Hunters switched their crosshairs from one another to the monsters that had invaded their world.
The archetype of the Hunter is obscure, cloaked in mystery and subterfuge. In one way he is the Assassin, the Ninja, the knife in the dark. In other ways, he is the Ronin, a highly-trained warrior with no master. In yet more, he is the Destroyer, a force of blazing gunfire and deadly accuracy that lays waste to any foe that stands in his way.
Their weaponry was/is a mix of hyper-advanced technology and theoretical science. Their people are boisterous groups of practical hard-asses who have survived the Demon invasion thus far by remaining a few steps ahead and keeping the Cabalists and Templar a few steps behind. They are also men and women that have been subjected to indescribable horrors long before any Demon touched Earth's soil.
"Since the announcement of Hellgate: London, we've had a lot of requests for a class of characters that place an emphasis on player skill through mid-to-long ranged weapon attacks," said Bill Roper, CEO and co-founder of Flagship Studios. "By removing auto-aiming and target-locking, the Hunter has been designed to provide a game play experience which will appeal directly to FPS players."
Hellgate: London combines the depth of role-playing games and the action of first-person shooter titles, while offering infinite playability with dynamically generated levels, items, enemies and events. The player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero.